- 3D printers for schools
- 2018 Self Driving Cars
- Google Cardboard
- Gear VR
- Hairmax LaserBand 82
- holokit - Jun 2, 2017
- Leap Motion
- non-invasive neuroimaging technologies
- Ocolus Rift - August 8, 2016
- Robots in the news
- School / home / kids products
- Sphero BB-8 Force Band
- Wearables / Smart Clothes
- Zera Food Recycler
- Zero hand-controlled robotics kit
Ocolus Rift - August 8, 2016
prices drop! $499
- excerpts from the article
What is holding us back from buying one? $$
Top-end VR certainly isn't cheap: The Oculus Rift will set you back US$599, plus extra for the Oculus Touch controllers (which are coming later this year), while the HTC Vive sells for $799. On top of that, for both headsets, you're going to need a highish-end gaming PC, which, built from scratch, will be approaching $1,000.00.
Space to experience the environment:
Mind tricks like this Unlimited Corridor (where a player walks in a circle but software tricks the brain into thinking he or she is going straight ahead) might quite literally offer a way forward but again a substantial amount of space is needed.
Competition with AR?
Another "problem" facing VR may well be its ultimate solution: augmented (or mixed) reality (AR), something you're no doubt familiar with if you've played Pokémon Go. Essentially it's digital graphics laid on top of the real world.