|Site:||High School Moodle|
|Course:||Mobile Transformation Lab|
|Printed by:||Guest user|
|Date:||Saturday, August 17, 2019, 5:40 PM|
“Design thinking is all about upgrading within constraints." Tim Brown, CEO IDEO
Award Winning Film on Design & Thinking Official Trailer
Creativity can be achieved by everyone!
Failing is expected!
Why do kids in garages beat big corporations?
" Design thinking is a method for practical, creative resolution of problems and creation of solutions. It is a form of solution-based, or solution-focused thinking with the intent of producing a constructive future result. By considering both present and future conditions and parameters of the problem, several alternative solutions may be explored." (Wikipedia)
Designers focus on the human side and empathize with the end user to synthesize all information. They may interview people, create prototypes, or ask probing questions to lead them to better understand the end users needs. Through divergent thinking they create as many solutions as possible. Since they may be working outside of their fields of strength they must learn to work within the limits of their knowledge and ability. Next they think convergently to narrow down their final options. (Jody Rentfro)
Taking Design Thinking to Schools identifies the following design thinking process:
While Design Thinking is often attributed to business and industry, there is increasing evidence for its value to instruction of students in this method and it comes down to one word: empathy. This initial and critical step in the process is necessary for students’ emotional intelligence and maturity. According to Tim Elmore, author of Artificial Maturity: Helping Kids Meet the Challenge of Becoming Authentic Adults, empathy had dropped 40 percent in college students in a 2010 University of Michigan Study, and according to Vicki Zakrzewski, education director at the Greater Good Science Center at UC Berkeley, "Scientific research is starting to show that there is a very strong relationship between social-emotional learning and cognitive development and performance” (Tavenger, 2014). Empathy is like a muscle- use it, or lose it.
Through incorporation of Design Thinking in making, creating, and problem solving, students learn the value of observation, exercise and strengthen questioning skills, and develop the ability to view their world through multiple viewpoints.
Elmore, T. (2012). Artificial Maturity: Helping Kids Meet the Challenge of Becoming Authentic Adults. San Francisco: Jossey-Bass.
Tavenger, H. (2014). Empathy: The Most Important Back-to-School Supply. Edutopia. August 7, 2014. Retrieved from https://www.edutopia.org/blog/empathy-back-to-school-supply-homa-tavangar.
Being a Maker: http://makerthemovie.com/
Design and Thinking - http://designthinkingmovie.com/
Creativity vs Innovation: We often confuse innovation with creativity. "Creativity is thinking up new things. Innovation is doing new things."Theodore Levitt
Adam Grant named creative thinkers as "Originals ". They are nonconformist, act on their ideas, have ideas, speak out, and are driven by change. They look nothing like I expected:
Originals have tons of bad ideas. The greatest fail the most because they try the most. --
IDEO (pronounced "eye-dee-oh") is an international design and consulting firm founded in Palo Alto, California, in 1991. The company has locations in Cambridge (Massachusetts), Chicago, London, Munich, New... wikipedia.org